أهلًا بك!
انضم إلى ديسكورد #3220
من نحن
تأسست ولاية Whiteout Survival #3220 في يوليو 2025، وهي ولاية NAP6 هادئة، متعددة اللغات ومتعددة الثقافات.

هذه الصفحة مخصصة للاعبي #3220، ولمن يفكرون في الانتقال إلى الولاية. يتم مناقشة أداء SVS الأخير ونتائج الولاية بشفافية داخل المجتمع، ويكون ذلك بشكل أساسي عبر Discord.
كيف نلعب
نحن نلعب بأدوار مختلفة، لكن بإيقاع واحد.
لا صوت يعلو فوق آخر،
ولا جهد يُترك وحيدًا.
كل خطوة في وقتها،
وكل قوة تُستخدم بوعي.
هكذا تُبنى الولاية،
وهكذا تستمر.
Some speak to gather us,
call the hour,
set the tone.

They give the State a voice,
clear and known.

Others work quietly,
keep numbers clean,
hold lines true.

They give the State its spine,
steady through.

And some appear only when needed —
not loud,
not soon,
but right on cue.

They give the State its edge,
sharp and few.

Voices move people.
Pillars hold ground.
Hinges turn moments
when timing is found.

No role above another.
No part alone.
Together,
this is how a State is grown.

اطّلع على Discord لتعرف كيف نلعب، ولماذا.
ما ستجده هنا
الجدول الزمني لـ #3220
متى تنزل التحديثات الجديدة؟ نظرة عامة لكل اللاعبين عن التوقيت والإيقاع.
قائمة التحالفات وأصول الولاية (NAP)
تفاصيل التحالفات وتوقيت الدب. كيف يتم تدوير الرئاسة وبقية الأصول.
حالة القوة (SVS)
آليات SVS، كيف نفهمها، وكيف نتعامل معها ونلعبها.
الانتقالات بين الولايات
كيف تعمل الانتقالات، وما الذي يجب أن تفكر فيه قبل أن تتحرك.
متى يتم الإطلاق
1
Day 00 - 25 July 2025
تأسيس الولاية #3220
2
Day 159 - 12 Jan 2026
الصندوق الأسطوري (Legendary Chief Gear)
3
Day 180 - 2 Feb 2026
الجيل الرابع من الأبطال: Almose، Reina، Lynn
4
Day 180 - 2 Feb 2026
الحيوانات الأليفة الجيل الرابع: Cave Lion، Snow Ape
5
Day 180 - 2 Feb 2026
الجيل الثاني من الخبراء: Baldur، Fabian، Valeria
6
Day 220 - 2 Mar 2026
أكاديمية الحرب (قوات Helios T11)
7
Day 270 - 20 Apr 2026
الجيل الخامس من الأبطال: Hector، Norah، Gwen
8
Day 270 - 20 Apr 2026
الحيوانات الأليفة الجيل الخامس: Iron Rhino، Saber Tooth Tiger
9
Day 315 - 1 June 2026
مستويات بلورات النار 6/7/8 + بلورات النار المكررة
10
Day 360 - 20 Jul 2026
الجيل السادس من الأبطال: Wu Ming، Renee، Wayne
11
Day 360 - 20 Jul 2026
الحيوانات الأليفة الجيل السادس: Frostscale Chameleon، Mammoth
12
Day 440 - 5 Oct 2026
الجيل السابع من الأبطال: Edith، Gordon، Bradley
13
Day 447 - 12 Oct 2026
سحر الزعيم المستوى 12-16 + تبادل المواد
14
Day 500 - 30 Nov 2026
مستويات بلورات النار 9/10
15
Day 520 - 28 Dec 2026
الجيل الثامن من الأبطال: Galot، Sonya، Hendrik
16
Day 600 - 15 Mar 2027
الجيل التاسع من الأبطال: Magnus، Fred، Xura
17
Day 700 - 28 June 2027
الجيل العاشر من الأبطال: Gregory، Freya، Blanchette
18
Day 800 - 4 Oct 2027
الجيل الحادي عشر من الأبطال: Eleonora، Lloyd، Rufus
19
Day 870 - 13 Dec 2027
الجيل الثاني عشر من الأبطال: Hervor، Karol، Ligeia

التقديرات حتى 10 يناير 2026.
ملاحظة حول الإيقاع
إلى أهل #3220،
اللعبة تدخل الآن مرحلة ضغط أعلى. أنظمة جديدة، أبطال، حيوانات أليفة، عتاد، خبراء، وتطويرات—كلها تصل متقاربة زمنيًا، وبكلفة مالية ونفسية أعلى.
إذا شعرت أن هذا كثير، فذلك ليس فشلًا شخصيًا. هكذا صُمّم هذا الجزء من المنحنى.
لا بأس أن لا تطارد كل شيء. لا بأس أن تتقدم ببطء، أو تتجاوز نظامًا، أو تأخذ خطوة للخلف وتعود لاحقًا.
الولايات التي تعيش طويلًا لا تعيش لأن الجميع يطوّر فورًا، بل لأنها تعرف كيف يوزّع الناس طاقتهم ويتجنبون الإرهاق الصامت.
لا أحد هنا متوقع منه أن ينفق أكثر مما يشعر أنه مريح له. اختيار الاستدامة لا يعني أنك "تتأخر".
نؤمن باللعبة طويلة الأمد: تقدم ثابت، لاعبين بصحة جيدة، أسئلة مرحّب بها، واستراحات عند الحاجة.
استقرار الولاية أهم من أي نافذة تطوير واحدة. لا توجد طريقة واحدة "صحيحة" للعب هذه المرحلة—فقط ما يناسب وضعك.
العب جيدًا. اعتنِ بنفسك. واستمتع.

من قيادة #3220
تحالفات #3220 وأصول الولاية
دليل NAP6
مرتبة أبجديًا.

تم توثيق التفاصيل بتاريخ 30 يناير 2026
[AXS] محور القوة
اللغة: جميع اللغات
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: F25
  • الحد الأدنى لمستوى القوة: 5M

انسخ، ابحث، ثم تواصل:
  • Discord ID: 1262229897594671214
  • WOS ID: 525051881
[FAM] ILY
اللغة: جميع اللغات
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: غير محدد
  • الحد الأدنى لمستوى القوة: غير محدد

انسخ، ابحث، ثم تواصل:
  • Discord ID: 983362281410818048
  • WOS ID: 527688728
[FGT] فاير غوست
اللغة: جميع اللغات
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: F26
  • الحد الأدنى لمستوى القوة: 20M

انسخ، ابحث، ثم تواصل:
  • Discord ID: 1347952470164377701
  • WOS ID: 525231536
[HEL] هيلفاير
اللغة: جميع اللغات
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: غير محدد
  • الحد الأدنى لمستوى القوة: غير محدد

انسخ، ابحث، ثم تواصل:
  • Discord ID: 393819484084895754
  • WOS ID: 526919373
[KOR] حصن هاينغجو
اللغة: 한국어
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: F12
  • الحد الأدنى لمستوى القوة: غير محدد

انسخ، ابحث، ثم تواصل:
  • Discord ID: 1394490229796372595
  • WOS ID: 527050137
[MIT] 羽你相遇 في تايوان
اللغة: جميع اللغات
شروط الانضمام
  • الحد الأدنى لمستوى الفرن: F1
  • الحد الأدنى لمستوى القوة: 1M

انسخ، ابحث، ثم تواصل:
  • Discord ID: 933032421757169684
  • WOS ID: 525593115
الحصون والمعاقل
س: من يملك الحصون والمعاقل؟
ج: الولاية.
س: من يديرها؟
ج: من يحين دوره.
س: إلى متى؟
ج: حتى يحين دور غيره.
س: ماذا يحدث بعد ذلك؟
ج: تدوير. تداول. حركة مستمرة.

المرافق، الحصون والمعاقل مشتركة ويتم تدويرها دائمًا، دون استثناء.
الرئاسة
منصب يدور، والوقت يمضي — لا شيء هنا دائم.
Roses are red
Violets are blue
Presidency rotates
Calm down, it's not forever, you

اضغط على SFC الخاصة بـ #3220 للتأكيد.
سجل شَغْل قلعة صنفاير

مُدرج دون أسماء فردية أو ألقاب — التركيز على التناوب لا على الأدوار.
how we approach it
To finish first, you first must finish.
Resources saved month-long
are castle fights half-won.
If you're resource-light mid-Saturday's fight,
Then Thursday's troop building
burned a little too bright.
On Wednesday we show up - beasts to be slain;
wallets go quiet, effort reigns.

Should we earn the right to visit on Saturday,
Let our manners, win or lose,
be what they talk about Sunday.

We aren't pushovers; we simply recognize what truly matters.
State of Power (SVS) Mechanics
• Requirement: Furnace Level ≥ 16.
• Objective: Be the first state to achieve a total of 150 minutes of Sunfire Castle occupation,
where:
  • The 150 minutes do not need to be continuous, and
  • The 150 minutes must be accumulated by a single alliance,
  • Occupation time cannot be combined across multiple alliances, even if they belong to the same state.
Matchmaking Phase
• Duration: 2 Days.
• Schedule: Saturday - Sunday.
• Purpose: Pair states with similar power.
• Based on:
  • Troop power of the state's top 100 Chiefs.
  • State battle record & activity, reflecting performance in past state battles and general state engagement.
  • Day 1: Power evaluation.
  • Day 2: Opponents revealed.
Preparation Phase
• Duration: 6 Days.
• Tasks: Similar of King of Icefield.
• Outcome:
  • The state with higher total points → becomes the attacker + receives state bonus.
  • The physical battle is held in the state with lower total points.
  • Reveal: Day 6, Saturday @ 10:00 UTC.
Battle Phase
• Timing:
  • Cross-State Portal: 10:00-22:00 UTC.
  • Sunfire Castle battle begins at 12:00 UTC and lasts for a maximum of 5 hours, or ends earlier if a single alliance from one state is the first to accumulate a total of 150 minutes of Sunfire Castle occupation time.
• Chiefs may:
  • Teleport cross-state (teleporters required).
  • Attack cities: City attacks are mechanically enabled during the Cross-State Portal. However, whether city attacks are permitted in practice is determined by a mutual agreement between the two participating states’ Presidents. This bilateral agreement applies to the entire SVS battle window, including the Sunfire Castle battle, and may differ between SVS matchups.
  • Fight in castle & turrets.
• Rules:
  • Attacks are only allowed against targets with a Furnace (or Fire Crystal) level within a 3-level difference (higher or lower) relative to the attacker.
  • Rally uses: Rallies always use the Rally Leader’s attributes as the primary calculation basis. Participating members do not override the Rally Leader’s stats.
  • Garrison uses: In garrison defense, combat attributes are determined by the strongest participating Chief, regardless of who initiates the garrison. Garrison capacity is determined by the Garrison Leader’s garrison capacity stats.
  • Alliance HQ & banners cannot be attacked.
  • Troops may be stationed in HQ & banners for protection.
  • If castle + turrets are controlled by same State → turrets do not attack castle.
• Scoring:
  • Enemy troops killed.
  • Own troops killed.
  • Castle & turret occupation points.
• Victory & Presidency:
  • Attacker wins: Alliance holding castle appoints Supreme President.
  • Defender wins: Presidents unchanged.
Field Triage Phase
Begins after Battle Phase
  • Troop Revival:
  • Base revival rate: 30%.
  • Maximum revival rate: 90%.
  • Revival Methods:
  • Revival Potions (Gems):
  • +1% per use.
  • Maximum additional revival: +10%.
  • Rebirth Totems:
  • 20 per Chief.
  • +1% per assist.
  • Up to 50 assists counted.
  • Alliance-only (if you switch alliances, this benefit becomes invalid).
  • Notes:
  • Revival calculation is based on actual Battle Phase losses.
  • Troops from the Enlistment Office are excluded.
Rewards
• Phase Rewards: Personal Level + Alliance Level.
• Rankings:
  • Personal (Top 150).
  • Alliance (all members eligible).
• Victory Rewards:
  • Both states can receive rewards.
  • The winning state receives the final victory rewards.
  • The Supreme President may remove the defeated state’s banner.
  • Leaving the alliance before rewards are calculated results in no rewards.

Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.
Thinking About Transferring?
how we think about it
Some cycles reward control.
Some reward quiet patience.
We don't define ourselves by our current status.
We define ourselves by how we act when things change.
Transfers here aren't rushed.
Power is handled deliberately.
People matter more than momentum.
Leading or ordinary —
this is still #3220.

Standards over status. Conduct over outcome.
#3220 Transfers History

If you would like to transfer into #3220, please contact the alliances directly, listed above.
State Transfers Mechanics
• You may transfer into States within the same Transfer Group.
• States are divided into Transfer Groups, and transfers are restricted within each group.
The Duration and Phases (7 Days in total)
1
Phase I: Pre-Transfer (3 Days)
During this phase:
  • The Transfer Manager of each State can set a Power Cap (maximum allowed power) for entry into their State.
  • Chiefs above the Power Cap:
  • Cannot freely transfer
  • May only transfer by invitation from the destination State's Transfer Manager in Phase II or Phase III
  • Ordinary Chiefs (not Transfer Managers)
  • Can view potential destination States
  • Can view the Power Cap of each State
2
Phase II: Invitational Transfer (2 Days)
  • Transfer Managers may issue:
  • Ordinary Invites
  • Special Invites
  • These invites allow Chiefs from other States to transfer early.
3
Phase III: Transfer Opens (2 Days)
  • Chiefs are free to transfer to any eligible State within their Transfer Group provided they meet the State's Power Cap.
State Classification Rules
  • States are categorized as either:
  • Leading States
  • Ordinary States
  • States with a Transfer Score ahead of others are classified as Leading States.
  • All other States are classified as Ordinary States.
  • A State’s total Transfer Score equals the sum of Transfer Scores of the top 100 active Chiefs within that State.
Transfer Cost Rules
  • State transfers cost [Transfer Passes].
  • The number of Transfer Passes required is determined by a Chief's Transfer Score.
  • Transfer Score is a calculated value based on the following factors:
  • Chief's stats
  • Comparison against eligible States' ratings
  • The higher the Transfer Score, the more Transfer Passes are required
  • Transfer Passes can be obtained from:
  • In-game packs
  • Alliance shop

Sourced from WOS in-game & wiki. Recent SVS performance and state outcomes are discussed transparently within the community, primarily on Discord.
Read This First
Transfers usually happen after emotion.
A crash.
Fatigue.
Or the sense that something "isn't clicking."
That does not mean the decision is wrong.
It means momentum has slowed.
This page exists to create a pause — long enough to think clearly.

The Rule of Movement
Move forward with clarity, not away from discomfort.
A good transfer decision usually feels:
  • Calm rather than urgent
  • Considered rather than reactive
  • Planned rather than rushed
A risky transfer decision often feels:
  • Urgent
  • Emotion-driven
  • Like there is no time to think
If it feels like a panic button, stop.

What You Actually Spend When You Transfer
Transfers are reversible.
What you spend is not.
What you pay:
  • Transfer Passes
  • Time
  • Emotional energy
There is no rollback for leadership shifts,
alliance changes,
or priority resets.
SVS will surface these costs quickly.
Move if you must — but move aware.

Leading State Reality
In the months which we are branded as "Leading", it is not a badge.
It is a constraint.
Leading states usually have:
  • Power limits
  • No special invitations
  • Fewer ordinary invitations
This creates:
  • Fewer disruptive entries
  • Slower but steadier progression
  • More predictable long-term paths
Neither is good nor bad.
It is simply narrower.

How States Actually Work
Not all players behave the same way.
Some coordinate visibly.
Some operate and optimize silently.
Some appear inactive, but show up when it matters.
Trying to make everyone identical breaks states.
Balance beats uniformity.

A Practical Transfer Checklist
Before you move, ask yourself:
Hard checks:
  • Same Transfer Group?
  • Enough Transfer Passes?
  • Destination alliance confirmed?
Clarity checks:
  • Do I know why I am moving?
  • Am I escaping frustration?
  • Is leadership structure understood?
  • Does this feel calm, not rushed?
Reality checks:
  • Am I moving toward structure?
  • Am I replacing one problem with another?
  • Would I still make this choice after a week?
If most answers are "yes,"
the transfer will probably feel boring.
That is usually a good sign.

And Finally
With all that said:
We value people who think before they move.
If that describes you,
welcome aboard.
And welcome home.

Thank you for choosing #3220.
The living conversation happens on Discord